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-
-
-
- LICENSE AGREEMENT
-
- (C)COPYRIGHT 1986 PAUL PLOSILA
-
- FOX VALLEY SOFTWARE - grants you without charge, the right to
- reproduce, distribute and use copies of this "shareware" version
- of LOTTO-TRAX software and documentation on the express condition
- that you do not receive any payment, commercial benefit, other
- consideration for such reproduction or distribution, or change
- this license agreement or copyright notice.
-
- The rights to receive any such financial or other benefit, and
- to modify the product or its components, are exclusively reser-
- ved by FOX VALLEY SOFTWARE.
-
- This software may not be reversed-engineered or disassembled,
- and includes certain trade secrets and confidential information
- of FOX VALLEY SOFTWARE.
-
- This product is licensed without any warranty of merchantability,
- fitness of particular purpose, performance, or otherwise; all
- warranties are disclaimed. By using the LOTTO-TRAX product, you
- agree that neither FOX VALLEY SOFTWARE nor any of our employees,
- affiliates, owners, or other related parties will be liable to
- you or any third party for any use of (or inability to use) this
- software or for any damages whatsoever, even if we are apprised
- of possibility of such damages occurring.
-
- FOX VALLEY SOFTWARE
- 12N277 Tina Trail
- Elgin, Il. 60121
-
-
-
-
-
- (C) Copyright 1986 PAUL PLOSILA
-
-
-
- LOTTO-TRAX
- Lottery tracking program
-
-
-
- WHAT IS LOTTO-TRAX?
- -------------------
-
- LOTTO-TRAX is "THE" complete lottery tracking program for
- SERIOUS lottery players. It is an easy to use, menu driven,
- integrated system which provides a computerized method of
- analyzing, comparing, forecasting, storing and maintaining all
- your lottery numbers.
-
-
-
- WHAT LOTTO-TRAX CAN DO FOR YOU!
- -------------------------------
-
- . Quickly compares your lottery numbers against
- the winning lottery number and indicates if you
- have a winning number!
-
- . Analyzes winning lottery numbers!
-
- . Forecasts winning lottery numbers!
-
- . Analyzes your lottery numbers!
-
- . Produces graphs to help you spot number trends!
-
- . Stores regularly played lottery numbers!
-
- . Produces lottery numbers when you need them!
-
- . Maintains and analyzes lottery numbers for three
- different lottery games!
-
- . Compiled with Microsoft Quickbasic Ver 4.0
- (C)copyright 1982-1987 Microsoft Corp.
-
-
-
- Requirements:
- IBM-PC (or Compatible), DOS 3.1 or greater, one disk drive.
- CGA, no special graphics or printer requirements!
-
-
-
-
-
-
-
- CONTENTS
-
-
-
- TOPIC PAGE
- -------------------------------------------
-
-
- BACKUP PROCEDURES I
-
- HELPFUL HINTS II
-
- QUICK REFERENCE III
-
- LOTTO-TRAX MENU 1
-
- INITIALIZATION 2
-
- GENERATING LOTTERY NUMBERS 3
-
- TEMPORARY PLAYING NUMBERS 4
-
- PERMANENT PLAYING NUMBERS 5
-
- COMPARE AGAINST DRAWING 7
-
- PAIRS & OCCURRENCES 9
-
- ARCHIVE OLD WINNING NUMBERS 12
-
- WINNING NUMBER FACTS & FORECAST 13
-
- REGISTRATION 16
-
-
-
- I
- BACK UP PROCEDURE
- The first thing you want to do is make a working copy of
- LOTTO-TRAX and store your original disk in a safe place. Put a
- write protect tab on the original LOTTO-TRAX disk, and perform
- the following steps:
-
- 1. Format a blank disk.
-
- 2. Put LOTTO-TRAX in drive "A" and type: DISKCOPY A:
-
- 3. Press <ENTER> and follow the screen instructions.
- (The SOURCE disk is your original LOTTO-TRAX disk).
- (The TARGET disk is your blank disk).
- 4. When copying is complete, remove and store your LOTTO-TRAX
- disk.
- The blank disk now contains your working copy of LOTTO-TRAX.
-
-
- HARD DISK INSTALLATION
-
- To install LOTTO-TRAX on your hard disk you will want to make
- a new directory for LOTTO-TRAX and then copy the programs to
- the new directory. To do this:
-
- 1. Make a directory called LOTTO (MD LOTTO).
-
- 2. Go to the new directory (CD\LOTTO).
-
- 3. Put your write protected copy of LOTTO-TRAX in drive A.
-
- 4. Copy LOTTO-TRAX from drive A to drive C by typing:
- (COPY A:*.* C:).
-
- 5. When copying is complete, the system has been copied.
-
-
-
-
-
- HELPFUL - HINTS II
-
- A. You must INITIALIZE your LOTTO-TRAX system before you can
- enter data. Use option #10 to initialize your LOTTO-TRAX.
-
- B. When a message appears with an asterisk, it indicates that
- an <ENTER> alone will be accepted as a valid response.
- EXAMPLES:
-
- (YES/*NO) - You MAY answer "YES" or "NO" and then press
- <ENTER>, or just press <ENTER> for an
- automatic "NO".
-
- (Y*/N) - You MAY answer "Y" or "N" and then press
- <ENTER>, or you can just press <ENTER> for
- an automatic "Y".
-
- (YES/NO) - You MUST answer "YES" or "NO" and press
- <ENTER>.
-
- (Y/N) - You MUST answer "Y" or "N" and then press
- <ENTER>.
-
- C. On printer options, you will have the option to <Q>uit,
- which allows you to quit and return to the beginning
- again. Press the "Q" to quit.
-
- D. Use the ARCHIVE option!
- This will store the winning numbers in a permanent file and
- it will allow you to store your temporary numbers
- permanently. If you do not use the ARCHIVE option, you will
- not have the necessary data for analysis and graphs. With
- the ARCHIVE option you can store some or all of the
- numbers.
-
- E. When naming your games, use 1 to 6 capital letters. If you
- play only one game, you have several different options,
- some of which are:
- 1. Set up the remaining games for other lottery games even
- if you do not play those particular games.
-
- 2. Allow someone else to name and set the requirements for
- the other games. Your game could be called "DAILY",
- while your spouse's game could be called "SPOUSE". The
- games could be set up the same (except for the names).
-
- F. Your State Lottery Agency should be able to supply you
- with a list of old, winning Lottery numbers.
-
- G. THE MORE DATA YOU HAVE, THE BETTER! With more than ten
- winning lottery numbers to process you will begin to see
- good graphs produced. Less than ten numbers will not
- produce a good graph.
-
- NOW LET'S BEGIN!
-
-
-
-
- III
- QUICK REFERENCE
- FOR
- LOTTO-TRAX
-
-
-
- Make a working copy of LOTTO-TRAX using standard backup /
- copying procedure. Make sure the original LOTTO-TRAX disk is
- write protected.
-
- Type "LOTTO" .
-
- INITIALIZE LOTTO-TRAX by using option #10, and define the 3
- games using 1-6 capital letters.
-
- When a response is required, the default is indicated by an
- asterisk. In a message like "CORRECT (Y*/N)?", an <ENTER>
- alone will indicate a response of "Y".
-
- Purchase some lottery tickets using your numbers or let the
- computer help you select some numbers by entering option #2,
- GENERATE LOTTERY NUMBERS. You should not use any special
- number more than once as it is possible that the computer will
- give you the same numbers again. You can select any whole
- number between (minus) -32700 to +32700. (A total of 65,400
- numbers)!
-
- Using option #5, TEMPORARY PLAYING NUMBERS, store your newly
- purchased lottery numbers. Use the ARCHIVE option to
- permanently store your numbers! The ARCHIVE option is used to
- provide data for graphs and analysis.
-
- When the winning number is announced, enter option #1, COMPARE
- TO WINNING NUMBER.
-
- Select the game and enter (and ARCHIVE) the winning number.
- "PAUSE ON/AFTER" should be set at the MINIMUM number of
- matches you want to stop at.
-
- Your TEMPORARY numbers (and PERMANENT if entered), will be
- compared against the winning number. The screen display will
- show: the winning number, the matches and your number. Clear
- (EMPTY) the TEMPORARY NUMBER file after the comparisons.
-
-
-
- IIIA
- QUICK REFERENCE
- (CONT)
-
-
- The PAIRS & OCCURRENCES options will provide you with valuable
- information in number trends. Numbers occurring in pairs and
- how often the pair occurred, will be displayed on the screen.
- For example, if the display is : 5 & 8 = 21, it indicates that
- the 5 & 8 pair showed up 21 times. You can have the relative
- pairs graph either displayed on the screen or printed.
-
-
- OCCURRENCES are the number of times a given number appears in
- either WINNING or ARCHIVED numbers. For example, if the
- display is : 8 = 17, it indicates that the number 8 appeared
- 17 times in the "numbers" checked. Here again you have a graph
- option.
-
-
- PERMANENT NUMBERS are numbers you usually play. This option is
- provided so you do not have to reenter numbers you regularly
- play.
-
- NOTE: PERMANENT NUMBERS ARE NOT CHECKED WHEN DOING A PAIRS AND
- OCCURRENCES ANALYSIS.
-
-
- ARCHIVE OLD WINNING NUMBERS allows you to store old winning
- numbers for PAIRS & OCCURRENCES, graphing purposes. Although
- it is not necessary to use this option, it is a quick method
- to enter old winning numbers to begin obtaining accurate PAIRS
- & OCCURRENCES data.
-
-
-
-
-
- Turn your computer on. 1
-
- Put your working copy of LOTTO-TRAX in drive "A".
- (If you are using a floppy drive).
-
- Type "LOTTO" and press <ENTER>.
-
- Your LOTTO-TRAX menu will appear.
-
-
- LOTTO-TRAX MAIN MENU
- ------------------------------------------
- LOTTO-TRAX
- ------------------------------------------
-
- 1. COMPARE AGAINST DRAWING
-
- 2. GENERATE LOTTERY NUMBERS
-
- 3. ARCHIVE PAIRS & OCCURRENCES
-
- 4. WINNING PAIRS & OCCURRENCES
-
- 5. TEMPORARY PLAYING NUMBERS
-
- 6. PERMANENT PLAYING NUMBERS
-
- 7. ARCHIVE OLD WINNING NUMBERS
-
- 8. WINNING NUMBER FACTS & FORECAST
-
- 9. RETURN TO SYSTEM
-
- 10. INITIALIZE LOTTO-TRAX
-
- ENTER #
-
- PURPOSE:
- This is the main menu for your LOTTO-TRAX system. From this
- menu you will select the options you want.
-
-
- Before you can begin using your LOTTO-TRAX system, you must
- set the game requirements (INITIALIZE, option #10). You will
- initialize your system only once.
-
- Type "10" and press <ENTER>.
-
-
-
-
- INITIALIZE 2
- (OPTION #10)
-
- PURPOSE:
- Name and set the requirements of your lottery games.
-
-
- Answer the question "DO YOU WANT TO INITIALIZE (YES/NO)?" with
- "YES" and then press <ENTER>.
-
- Now enter the names of your three different games, pressing
- <ENTER> after each name.
-
- Some names you could use are: DAILY, QPICK and WEEKLY. If your
- whole family plays only one game, you could call the games
- DAD, MOM and KIDS. Then each member would have their own game
- to manage their individual numbers.
-
- When the games have been named, enter the game information.
- Press <ENTER> after each entry.
-
- 1. The lowest number used (0 or 1)? - Does your game allow
- zero or one as the lowest number?
-
- 2. The highest number used (3 to 70)? - What is the highest
- number your game can have?
-
- 3. How many numbers are used (3 to 9)? - How many numbers are
- used in this lottery game.
-
- 4. Duplicates allowed (YES/NO)? - Can a number appear twice in
- a lottery number? In a number like: 5 - 9 - 5, duplicates
- are allowed because the number 5 is used more than once.
- Check you lottery game for rules.
-
- 5. CORRECT (YES/NO)? - Enter your response, "YES" or "NO", and
- then press <ENTER>.
-
-
-
- Continue until all the games have been defined. Answer the
- final prompt "INITIALIZE LOTTO-TRAX (YES/NO)" with a "YES" and
- <ENTER>. Your system is initialized.
-
-
-
-
- GENERATE LOTTERY NUMBERS 3
- (OPTION #2)
-
-
- PURPOSE:
- If you need some Lottery "numbers", this module will produce
- some that you can use when you purchase your lottery tickets.
- These numbers are purely random!
-
- Type "2" and press <ENTER>.
-
- To "make up" numbers, your computer needs a number to start
- with. You must enter a number between (minus) -32700 and
- +32700, and press <ENTER>. Now your computer can generate your
- lottery numbers.
- YOU SHOULD NOT USE THE SAME NUMBER TWICE BECAUSE YOUR
- COMPUTER MAY SELECT THE SAME SET OF NUMBERS!
-
-
- After you enter your special number, a screen similar to the
- one below will appear.
-
- ----------------------------------------------
- GAME FORMAT
- ----------------------------------------------
- PRESS <ENTER> WHEN DONE
-
- 1. 00/00/00
-
- 2. 00/00/00/00
-
- 3. 00/00/00/00/00/00
-
-
- WHAT FORMAT? (Make your selection)
- (and press <ENTER> )
-
- HOW MANY LOTTERY# SETS? (Enter a number 1 to 999)
- (and press <ENTER> )
-
- <D>ISPLAY OR <P>RINT (D = Screen Display)
- OR
- (P = Print on printer)
- AND
- <ENTER>
-
-
- After you make your selections, your numbers will be either
- displayed or printed, and you will return to the GENERATE
- NUMBERS screen. Press <ENTER> to end and return to the
- LOTTO-TRAX main menu.
-
-
-
-
- TEMPORARY PLAYING NUMBERS 4
- (OPTION #5)
-
- PURPOSE:
- Store TEMPORARY game numbers that will be compared against the
- winning number at the time of the drawing. These Temporary
- numbers can be automatically removed during COMPARE-option #1.
- If the numbers are archived, a copy of these temporary numbers
- will be available to produce graphs, even if you have selected
- the delete temporary numbers in COMPARE, option #1.
-
- Type "5" and press <ENTER>.
-
- Select the game you want (1 - 3) and press <ENTER>.
-
- You will be asked "DO YOU WANT THE ARCHIVE OPTION (Y*/N)?"
-
- You can enter "Y" or "N", and <ENTER>, or if you press only
- <ENTER>, "Y" is assumed.
-
- USE THE ARCHIVE OPTION!!
-
- If you don't select the ARCHIVE option, you will not perman-
- ently store your lottery numbers and will not be able to
- produce graphs which analyze your numbers! Only under unusual
- circumstances would you decide not to archive your numbers.
-
- Imagine that you are going to save your numbers and you have
- two choices:
-
- __________________ ___________________
- / TEMPORARY /| / ARCHIVE /|
- /___(To delete)___/ | /_____PERMANENT____/ |
- | | | | | |
- | *---------* | | | *-----------* | |
- | | GAME | | | | | GAME | | |
- | | NUMBERS | | | | | NUMBERS | | |
- | *---------* | | | *-----------* | |
- |__________________|/ |___________________|/
-
- Save Here Only
- OR
- Here ------> AND -------> Here
-
- Enter your Temporary numbers, pressing <ENTER> after each
- number.
-
- Your number choice will be displayed. If it is correct, answer
- the message "DO YOU WANT TO SAVE TO DISK (Y*/N)?" with "Y" or
- "N" and <ENTER> or, press <ENTER> alone for an assumed "Y".
-
- When DONE, press the <ENTER> alone for the first number and
- you will return to the TEMPORARY NUMBERS screen.
-
-
-
- PERMANENT PLAYING NUMBERS 5
- (OPTION #6)
-
- PURPOSE:
- Perform all the functions necessary to maintain PERMANENT
- lottery numbers. If you have lottery numbers that are
- regularly played, you will want to use this option.
-
- Type "6" and press <ENTER>.
-
- ------------------------------
- PERMANENT PLAYING NUMBERS
- ------------------------------
- 1. ENTER NUMBERS
-
- 2. VIEW NUMBERS
-
- 3. REMOVE NUMBERS
-
- 4. PRINT NUMBERS
-
- <ENTER> TO END
-
-
- ENTER #
-
-
-
- ENTER NUMBERS
-
- To enter your permanent numbers:
- Press "1" and <ENTER>.
- Select the game you want (1-3) and press <ENTER>.
- Begin entering your lottery numbers, pressing <ENTER> after
- each number.
- Answer the "IS THIS CORRECT (Y*/N)?" message with a "Y" or "N"
- and <ENTER> or, an <ENTER> alone for an assumed "Y".
- After you have entered all your permanent numbers, press
- <ENTER> alone for the first number and you will return to
- the PERMANENT NUMBERS menu.
-
-
-
-
- VIEW NUMBERS
-
- To see what numbers you have in your PERMANENT file:
- Type "2" and press <ENTER>.
- Select the game (1-3) and press <ENTER>.
- Your numbers will be displayed on the screen.
- Press <ENTER> and you will return to the PERMANENT NUMBER
- menu.
-
-
-
-
- REMOVE NUMBERS 6
-
- To remove permanent numbers, use this option.
- Type "3" and press <ENTER>.
- Select the game (1-3) and press <ENTER>.
- Your permanent numbers will appear one by one on the screen.
- Press <ENTER> to save the number.
- Press <R> to remove the number.
- Press <Q> when you are done.
-
- You will return to the PERMANENT NUMBER menu when done.
-
-
-
- PRINT NUMBERS
-
- To get a printed listing of your permanent numbers:
- Type "4" and press <ENTER>.
- A message will appear on the screen while you make sure your
- printer is on.
- To obtain the printed list, press <ENTER>.
- If you do not want the list, press <Q> to quit.
- You will return to the PERMANENT NUMBER menu.
-
-
-
-
- COMPARE AGAINST DRAWING 7
- (OPTION #1)
-
- PURPOSE:
- Selecting this option will compare the numbers you have stored
- in the TEMPORARY and PERMANENT numbers against the winning
- numbers.
-
- Type "1" and press <ENTER>.
- Select the game to play (1-3) and press <ENTER>.
- Enter the winning numbers, pressing <ENTER> after each number.
-
- The "PAUSE ON/AFTER HOW MANY MATCHES" question allows you to
- pause on and after a given number of matches. If the game
- you are playing wins on a minimum of 3 matches, type "3" as
- the answer for this question.
-
- Answer the "ARCHIVE WINNING NUMBER (Y*/N)?" question with "Y"
- and <ENTER> or, just <ENTER> for an assumed "Y".
-
- If everything is "CORRECT (Y*/N)?" type "Y" and press <ENTER>,
- or if not correct type "N" and press <ENTER>. Here again you
- can press <ENTER> alone for an assumed "Y".
-
-
- *********************************************
- COMPARE AGAINST DRAWING
- The *********************************************
- Winning --> WIN= 9 4 2 7 NUMBER
- number *-------------------------------------------*
- 1 . (Matches shown here) (Your numbers)
-
- 2. 2 7 0-7-2-3
-
- 3. 2 6-5-2-1
-
- 4. 9 4 4-0-9-9
-
- 5. 9 2 7 3-7-2-9
- ***********************************************
- Winner Winner
- ***********************************************
- PRESS <ENTER>
-
- A screen similar to the one above will appear.
- The winning number you entered is displayed in the upper
- left hand side.
- Your numbers are on the right side.
- Matches are displayed on the left side.
-
-
-
-
- In this example: The winning number is 9-4-2-7. 8
- "PAUSE ON/AFTER" was set at 3.
-
- Matches are displayed.
-
- If the number of matches is equal to or greater than the
- number you selected in the PAUSE ON/AFTER HOW MANY MATCHES,
- the "WINNER" message will be displayed and you must press
- <ENTER> to continue checking.
-
- If the screen becomes full, the "PRESS <ENTER>" message will
- appear. You must press <ENTER> to continue.
-
- After all the TEMPORARY NUMBERS are checked, your PERMANENT
- NUMBERS will automatically be checked and displayed.
-
- After all the comparisons are completed, you will be asked if
- you want to clear your TEMPORARY NUMBERS.
-
- USUALLY YOU WILL CLEAR YOUR TEMPORARY NUMBERS, (IF YOU WANT TO
- PERFORM ANALYSIS ON YOUR PLAYING NUMBERS, YOU SHOULD HAVE
- ARCHIVED THESE NUMBERS WHEN YOU ENTERED THEM).
-
- While your temporary number file will be emptied, your
- PERMANENT NUMBERS will not be affected.
-
- You will return to the COMPARE TO WINNING screen for the next
- next game choice.
-
-
-
- PAIRS & OCCURRENCES 9
- (OPTION# 3 & 4)
- - PAIRS -
-
- PURPOSE:
- Provide analysis of ARCHIVED TEMPORARY numbers (option 3) and
- ARCHIVED WINNING numbers (option 4). This option will provide
- valuable information regarding what pairs of numbers show up
- and how often any given number occurred.
-
- Both options three and four function basically the same,
- any reference to one option can be applied to the other.
-
- Here we will explain option four, WINNING PAIRS AND
- OCCURRENCES, but remember this also applies to option three,
- ARCHIVE PAIRS AND OCCURRENCES (your old temp. numbers).
-
- Type "5" and press <ENTER>.
- Select the game (1-3) you want to check, and press <ENTER>.
-
- Enter the minimum number of pairs you want to display. If you
- do not want to display pairs that have not showed up at least
- 5 times, enter 5 and press <ENTER>. To avoid long printouts,
- it is recommended you use a minimum of 3.
-
-
- The PAIRS & OCCURRENCES screen will appear and begin checking
- the winning numbers. When all the numbers from the WINNING
- file are checked, the results will be displayed:
- (The number after the "CHECKING NUMBER:" message tells you how
- many WINNING numbers have been checked).
-
-
- --------------------------------------------------------------
- WINNING - PAIRS IN "GAME"
- --------------------------------------------------------------
- CHECKING NUMBER: 3 MIN. PAIR COMBINATIONS 5
- THE FOLLOWING PAIRS APPEAR:
- 1 & 3= 12 3 & 4 = 1 4 & 5 = 6
- DONE..
- PRESS <ENTER>
-
- In the display above, the "1 & 3=12" indicates that the 3 & 4
- pair occurred 12 times in the lottery numbers checked; the 3 &
- 4 pair showed up 1 time and the 4 & 5 pair occurred 6 times.
-
- If all the pairs have been displayed, "DONE" will appear,
- otherwise only "PRESS <ENTER>" will appear on the screen and
- the display will continue after <ENTER> is pressed.
-
- NOTE: PAIRS OF ZERO ARE NOT DISPLAYED.
-
- When all the pairs have been displayed and you have pressed
- <ENTER>, the RELATIVE PAIRS BAR CHART screen will appear.
-
-
-
-
- PAIRS & OCCURRENCES 10
- (PAIRS)
-
- ----------------------------------------
- WINNING "GAME" - RELATIVE PAIRS
- ----------------------------------------
- BAR CHART <P>RINT, <D>ISPLAY OR <N>O?
-
- When this display appears, you will be able to produce a graph
- which shows how often pairs of numbers occurred.
-
- If you want a printout on your printer, press "P" and <ENTER>.
- The "READY THE PRINTER" message will appear and wait for you
- to press <ENTER> to start printing or "Q" to quit.
-
- To display your chart on the screen, print the "D" and
- <ENTER>.
-
- If you don't want the RELATIVE PAIRS graph, press the "N" and
- <ENTER> to jump to the OCCURRENCES screen.
-
- If you press "P" or "D", a graph similar to the one below
- will appear.
-
-
- 1/2 **************
- 1/7 *******
- 4/5 *********************
-
- The graph indicated that the 1/7 pair occurred least; the 1/2
- pair occurred twice as often as the 1/7 pair; and that the 4/5
- pair occurred three times as often as the 1/7 pair.
-
- If you are <D>ISPLAYing your graph and the screen becomes
- full, the "PRESS <ENTER>" message will appear and wait for you
- to press <ENTER>. When the graph is complete, "DONE.." will be
- displayed, press <ENTER> to continue.
-
- If <P>rinting your graph, no input is required.
-
- When the graph is completed or if you entered "N", the
- OCCURRENCE screen will appear.
-
-
- NOTE: SOME HESITATION AND MOMENTARY PAUSES DURING GRAPH
- PRINTING OR DISPLAYING IS NORMAL.
-
- IF LESS THAN 10 GAMES ARE PROCESSED, THERE MAY NOT BE
- ENOUGH DATA TO PRODUCE A GOOD GRAPH.
-
-
-
-
- PAIRS & OCCURRENCES 11
- (OCCURRENCES)
-
- ---------------------------------------------
- WINNING "GAME" - OCCURRENCES
- ---------------------------------------------
- 1= 3 2= 0 3= 4 4= 2 5= 2
- 6= 5 7= 4
-
-
- A screen similar to the one above will be displayed.
-
- In the example 4= 2, the 4 is the actual number and the 2 is
- how often it was found in the numbers checked.
-
- When all the OCCURRENCES have been indicated, "DONE.." will be
- displayed. The "PRESS <ENTER>" message will appear and wait
- for you to press <ENTER>.
-
- When <ENTER> is pressed, the RELATIVE OCCURRENCE bar chart
- screen will be displayed.
-
-
- -----------------------------------------------
- WINNING "GAME" - RELATIVE OCCURRENCES
- -----------------------------------------------
- BAR CHART <P>RINT, <D>ISPLAY OR <N>O?
-
- Here you have the options similar to the RELATIVE PAIRS bar
- chart, you can "P", PRINT to the printer, "D" DISPLAY to the
- screen or "N", NO graph at all.
-
- If you want to print your bar chart, press <P> and <ENTER>.
- Make sure your printer is set, and press <ENTER> again.
-
- If you want to display your bar chart, press <D> and <ENTER>,
- and your graph will be displayed.
-
- If you do not want the graph, press <N> and <ENTER>. This will
- return you to the PAIRS & OCCURRENCES game screen.
-
- If you pressed <D> or <P> a graph similar to the one below
- will be produced.
-
- 1 **********
- 2 *****
- 3 ***************
-
- You can see that the number 2 occurred least, the number 1
- occurred twice as often as number 2 and that the number 3
- occurred three times as often as the number 2.
-
-
-
- 12
- If you are <D>isplaying your graph and your screen becomes
- full, the "PRESS <ENTER>" message will appear and wait for you
- to press <ENTER>, then continue to display the graph.
-
- When all the OCCURRENCES have been displayed, "DONE.." and the
- "PRESS <ENTER>" message will be displayed. Press <ENTER> to
- return to the PAIRS & OCCURRENCES screen.
-
- If <P>RINTING your graph, no input is required. When the graph
- has been printed, you will automatically be returned to the
- PAIRS & OCCURRENCES pick the game screen.
-
-
-
-
-
- ARCHIVE OLD WINNING NUMBERS
- (OPTION# 7)
-
-
- PURPOSE:
- Allow entry of old winning numbers to be used for WINNING
- PAIRS & OCCURRENCES graphs.
-
- Type "7" and press <ENTER>.
-
- Select the game (1-3) and press <ENTER>.
-
- Enter your numbers one at a time and press <ENTER> after each
- number. If the number is correct press "Y" and <ENTER> or just
- <ENTER>.
- If the number is not correct type "N" and press <ENTER> and
- you can reenter your number.
-
- When you have finished entering the old winning numbers, press
- <ENTER> for number 1 and you will return to the ARCHIVE OLD
- WINNING NUMBERS screen.
-
- NOTE:
- YOUR STATE LOTTERY OFFICE SHOULD BE ABLE TO SUPPLY YOU WITH A
- LIST OF OLD WINNING LOTTERY NUMBERS.
-
-
-
-
- WINNING NUMBER FACTS & FORECAST 13
- (OPTION #8)
-
- PURPOSE:
- This option produces a graphic chart of the winning numbers
- for the last 75 day/drawings, a Fact sheet which indicates
- winning number occurrences, average distance between drawings,
- the current distance in relation to the average occurrence and
- the estimated distance (in days/drawings) to the next
- occurrence. This option will also provide forecasted winning
- numbers based on occurrence of winning numbers and by average
- estimated distance.
-
- NOTE: AT LEAST 3 WINNING NUMBERS ARE NEEDED TO USE THIS OPTION.
-
- Type "8" and press <ENTER>.
-
- Select the game you want to use (1-3) and press <ENTER>.
-
- The PRINT/DISPLAY & SLIDE screen will appear. Press "D" to
- display on the screen or "P" to print on your printer and then
- press <ENTER>.
-
- Answer the SLIDE question with your choice.
- What is SLIDE? Slide is the term used to describe how many
- numbers will be rotated into the forecasted winning number.
- For example: You are playing a lottery game that uses 3
- numbers between 0 and 9. Assume that the winning lottery
- numbers occurred in order, that is, 0 occurred most and 9
- least. If you chose 3 for your slide number, the following
- would result:
-
- 0-1-2 0-1-3 0-1-4 0-1-5
- (slide 0) (slide 1) (slide 2) (slide 3)
-
- The slide factor allows a larger "spread" of numbers, without
- using ALL possible combinations.
-
-
- 75 DAY CHART
-
- The 75 day chart is a graphic representation of the last 75
- days/drawings. A chart similar to the one below will be
- produced.
-
- 1 -**---*---*
- 2 ---*-*--*-*
- 3 -*----*--*-
- 4 *-**---*---
-
- The number is the lottery number, the "*" indicates the number
- was in the winning number, the "-" indicates that the number
- was not in the winning number. If there are more than 75 days/
- games, all the games will be processed, but only the last 75
- will be displayed.
-
-
-
-
- WINNING NUMBER FACT SHEET 14
-
-
- PURPOSE:
- This report will show how often a lottery number occurred; the
- average distance it occurred between drawings, the average
- current distance and the estimated distance (by average) to
- the next occurrence. If a number was not used in a winning
- number or if it occurred only once, the estimated distance
- will be assigned the number 75. A negative number indicates
- that the number should have occurred according to it's
- average.
-
-
-
- LOTTERY NUMBER OF AVERAGE CURRENT EST. DISTANCE
- NUMBER OCCURRENCES DISTANCE DISTANCE TO NEXT
- --------------------------------------------------------------
- 1 5 13.8 5 10.80
- 2 15 4.6 15 4.60
- 3 7 9.9 7 -0.14
- TOTAL NUMBER 3 LOW 52 HIGH 188 AVG 144
-
-
-
- At the bottom of the report you will see:
- TOTAL NUMBER 3 LOW 52 HIGH 188 AVG 144
-
- This means that a total of 3 lottery numbers were checked.
- Of all the numbers checked, the lowest added total (of a
- lottery number) was 52.
- The highest total number was 188 and the average of all the
- numbers was 144.
-
- For example, the numbers 3-4-9 (lowest 16), 5-7-9 (highest 21)
- and 9-4-4 would show up as:
- TOTAL NUMBER 3 LOW 16 HIGH 21 AVG 18
- The AVG = (16+21+17 divided by 3).
-
- You can compare the low, high and average numbers to the
- numbers you selected, or the numbers that are generated in the
- printouts below.
-
-
-
-
- FORECASTED WINNING NUMBERS
- BY OCCURRENCE AND AVERAGE
-
- The forecasted winning numbers will be displayed or printed
- depending on you choice. Two sets of numbers will be
- generated. The first set of numbers will be based on the
- OCCURRENCE of the winning numbers, the second set will be
- based on AVERAGE distance between occurrences.
-
-
-
-
- 15
- A display or print out similar to the one below will be
- produced. Read the numbers from left to right. In this
- example, the most likely winning number will be 1- 2- 3, while
- the least likely number is 8- 9- 0.
-
- 1- 2- 3 2- 3 - 4 3- 4- 5 4- 5- 6 5- 6- 7
- 8- 9- 0
-
-
- Personally I like a "SLIDE" of 3 to 5. Then I select numbers
- that fall within then low/high/average range.
-
-
- When this option is completed, you will be returned to the
- LOTTO-TRAX main menu.
-
-
-
-
- REGISTRATION 16
-
-
- Once you've tried LOTTO-TRAX and find that you enjoy it and use it
- regularly, we encourage you to actually purchase it and register
- for $15.
-
-
- This fee will allow you to:
- 1) Pay a reasonable price for your software.
- 2) Allow you to try the software before you buy it.
- 3) Register for updates.
- 4) Avoid the frustration of copy protection.
-
-
- Name: __________________________________________________________________
-
- Address: _______________________________________________________________
-
- City, State & Zip:______________________________________________________
-
- Version of LOTTO-TRAX _________________
-
- Type of computer: _____________________
-
- MONO/CGA/EGA/VGA: _____________________
-
- Hard Disk/Floppy: _____________________
-
- Suggestions:
-
- ________________________________________________________________________
-
- ________________________________________________________________________
-
- ________________________________________________________________________
-
-
-
-
- Mail Check or money order for $15 to:
-
- FOX VALLEY SOFTWARE
- 12N277 TINA TRAIL
- Elgin, IL. 60123